

But for the truly lazy, fire up Gotham TV on Xbox Live and watch the top-ranked players battle it out on the Heroes channel. Project Gotham Racing 3 borrows Gran Turismo fs photo mode, then makes it better-you can pause race replays and then pose a pretty snapshot anywhere on the track.

There isn't another racer I'd rather play.well, at least until Forza hits Xbox 360. And you're never stuck driving a mundane Peugeot hatchback. Unlike PGR2, which upped the ante in terms of total and seamless online integration, PGR3's great contribution to the genre is in the incredible in-car view that establishes not only an intense sense of speed, but also a sense of weight not found in even the most complex sim racing games. The balance between the two gameplay styles is nearly perfect. It combines the gripping, edge-of-your-seat rush and ease of an exotic arcade racer with the depth and vehicular distinction of more sophisticated driving sims. PGR3 is pretty much everything I've been looking for in a racing game but somehow didn't even know I wanted until I strapped into its gorgeous interior. Still, PGR3 is so damn pretty, I can't be mad at it for long.
#PROJECT GOTHAM RACING 3 PC OFFLINE#
The offline single player begins to feel like a treadmill of repetitive race events (though you can also earn credits through online races). And while those things certainly don't make a racing game great, PGR3 could use a little more variety.

Don't expect that street-tuning malarky (sorry, dub fans) or free-roaming cities here. So piling up the kudos is pretty much worthless, except to climb the Xbox Live leaderboards. PGR's signature "kudos" system is back, so you'll earn kudo points for powerslides and overtaking maneuvers-but, strangely, you now also earn credits for doing well in races, and those are what you use to buy new cars. It's incredibly intense, and all the usual cliches about white knuckles and forgetting to blink apply times 10. I don't care if the dash eats up valuable visual real estate-little details like the flickering sunlight on the instrument panel and smudges on the windshield (only visible when the light hits it just right) really convey that behind-the-wheel feel. If you're not playing in cockpit view, you're cheating yourself. For me, Project Gotham Racing 3 is the best of 360's launch titles it grafts the series' appealing mix of sorta realistic (much more so than Ridge Racer) but still forgiving (much more so than Forza) handling to some of the most impressive graphics I've ever seen on a console. Now that's some goooood lookin' driving game right there. Obviously the centerpiece for the 360, and there is a ton of potential used here from theme races to an online career mode all with a solid leaderboard pulling it together. It's the Live feature that Microsoft can take most advantage of however and does so with style. Trophies and medals are handed out when races are won and credit is given to buy new cars.

Have no fear however as a quick race restart takes care of that. Although a recovery is possible on the lower levels, if you wipe out on the medium setting or higher you odds of catching up are rather slim. The style points or Kudos are still handed out when any of the 16 combos are pulled off, the tracks are still well designed, and the AI is still tough as nails. There're also plenty of other gameplay features to keep you glued to the road as well. In addition, there are plenty of sound tracks to select from and an excellent use of sound effects that work great on surround sound. The texture quality in particular stands out along with all the small details that make it as much fun to watch as play. Everything is gorgeous from the city streets to the cars themselves, it's definitely eye candy (at least running at 1080i). So what stands out as a next-gen game? Well the most obvious place to start is with the graphics.
